Is a table and a chair technology?



What is Technology?

Technology is something created by humans that make our lives easier or solve a problem



Microphones: Record sound


Pencil: Write down information


 Helps us to eat


Umbrella: Keeps us dry in the rain


Lock: Keeps our things safe

Design and Technology education involves two important elements – learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users.

In Design and Technology, pupils acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety.

The skills learned in Design and Technology also help with learning across the curriculum. Their knowledge about the properties of materials helps in Science and the practice of measuring accurately helps in maths. These skills help in IT through the pupils’s use of computer control and, naturally, in art and design.

Design and Technology education helps develop pupils’ skills and knowledge in design, materials, structures, mechanisms and electrical control. They are encouraged to be creative and innovative, and are actively encouraged to think about important issues such as sustainability and enterprise.

Each year group will cover the following skills in their D&T lessons:

  • Year 1: Strength – pupils will learn about axles + joining materials to build structures, exploring how they can be made stronger, stiffer and more stable
  • Year 2: Pupils will explore and use mechanisms (for example, levers, sliders, wheels and axles)
  • Year 3: Pupils will apply their understanding of how to strengthen, stiffen and reinforce more complex structures
  • Year 4: Pupils will understand and use mechanical systems in their products [for example, cams, levers and linkages]
  • Year 5: Pupils will understand and use mechanical and electrical systems in their products. Pupils will explore pulleys and build series circuits in incorporating switches, bulbs, buzzers and motors
  • Year 6: Pupils will understand and use mechanical systems in their products e.g. gears. Pupils will also understand and use electrical systems in their products, applying their understanding of computing to program, monitor and control their products

The skills are developed through a cross curricular topic based approach.